Abstract:Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.
Abstract:Multimodal large language models (MLLMs) demonstrate remarkable visual understanding, yet their reliability in interactive settings is severely undermined by hallucination snowballing: a phenomenon where initial errors amplify across conversational turns, leading to a collapse in coherence. This failure reveals a fundamental vulnerability where models progressively neglect visual grounding in favor of over-relying on polluted textual history. Existing benchmarks are predominantly confined to single-turn VQA, which fail to capture the complex dynamics of error propagation in long-horizon interactions. To address this, we introduce MM-Snowball, the first benchmark for fine-grained diagnosis of hallucination snowballing within dialogues. Extensive evaluation shows that our benchmark poses a significant challenge even to advanced MLLMs and reveals the inefficacy of existing mitigation methods designed for single-turn VQA. To counteract this degradation, we propose Conflict-Aware Visual Rectification (CAVR). This training-free method mitigates snowballing through a synergistic dual-mechanism that refreshes visual grounding at the representation level and rectifies output distributions at the logit level, effectively re-anchoring the model to visual facts. Experiments demonstrate that CAVR achieves state-of-the-art performance, offering a promising path toward more reliable interactive AI. Data and code are available at: https://frenkie-chiang.github.io/MM-Snowball
Abstract:RLHF is widely used to align flow-matching text-to-image models with human preferences, but often leads to severe diversity collapse after fine-tuning. In RL, diversity is often assumed to correlate with policy entropy, motivating entropy regularization. However, we show this intuition breaks in flow models: policy entropy remains constant, even while perceptual diversity collapses. We explain this mismatch both theoretically and empirically: the constant entropy arises from the fixed, pre-defined noise schedule, while the diversity collapse is driven by the mode-seeking nature of policy gradients. As a result, policy entropy fails to prevent the model from converging to a narrow high-reward region in the perceptual space. To this end, we introduce perceptual entropy that captures diversity in a perceptual space and maintains the property of standard entropy. Building upon this insight, we propose two entropy-regularized strategies, Perceptual Entropy Constraint and Perceptual Constraints on Generation Space, to preserve perceptual diversity and improve the quality. Experiments across two base models, neural and rule-based rewards, and three perceptual spaces demonstrate consistent gains in the quality-diversity trade-off; PEC achieves the best overall score of 0.734 (vs. baseline's 0.366); a complementary setting of PEC further reaches a diversity average of 0.989 (vs. baseline's 0.047). Our project page (https://xiaofeng-tan.github.io/projects/PEC) is publicly available.
Abstract:Visual anomaly detection (VAD) is crucial in many real-world fields, such as industrial inspection, medical imaging, infrastructure monitoring, and remote sensing. However, the specific anomaly definitions, data modalities, and annotation standards across different domains make it difficult to transfer single-domain trained VAD models. Vision-language models (VLMs), pre-trained on large-scale cross-domain data, can perform visual perception under task instructions, offering a promising solution for cross-domain VAD. However, single-inference VLM judgments are unreliable, since they rely more on prior knowledge than on normal-sample references or fine-grained feature evidence. We therefore present AnomalyClaw, a training-free VAD agent that turns anomaly judgment into a multi-round refutation process. In each round, the agent proposes candidate anomalies and refutes each against normal-sample references, drawing on a 13-tool library for visual verification, reference parsing, and frozen expert probing. On the CrossDomainVAD-12 benchmark (12 datasets), AnomalyClaw achieves consistent macro-AUROC improvements over single-step direct inference with +6.23 pp on GPT-5.5, +7.93 pp on Seed2.0-lite, and +3.52 pp on Qwen3.5-VL-27B. We further introduce an optional verbalized self-evolution extension. It builds an online rulebook from internal-branch disagreement without oracle labels. On Qwen3.5-VL-27B, it delivers a +2.09 pp mean gain, comparable to a K = 10 oracle-label supervised baseline (+1.99 pp). These results show that agentic refutation improve anomaly understanding and reasoning of VLMs, rather than merely aggregating tool outputs.
Abstract:Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to $77.7\%$ and shortens wall-clock episode time by $12.6\%$ on StreamVLN and $19.6\%$ on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
Abstract:Vision--Language--Action (VLA) models have emerged as a powerful paradigm for open-world robot manipulation, but their practical deployment is often constrained by \emph{cost}: billion-scale VLM backbones and iterative diffusion/flow-based action heads incur high latency and compute, making real-time control expensive on commodity hardware. We present A1, a fully open-source and transparent VLA framework designed for low-cost, high-throughput inference without sacrificing manipulation success; Our approach leverages pretrained VLMs that provide implicit affordance priors for action generation. We release the full training stack (training code, data/data-processing pipeline, intermediate checkpoints, and evaluation scripts) to enable end-to-end reproducibility. Beyond optimizing the VLM alone, A1 targets the full inference pipeline by introducing a budget-aware adaptive inference scheme that jointly accelerates the backbone and the \emph{action head}. Specifically, we monitor action consistency across intermediate VLM layers to trigger early termination, and propose Inter-Layer Truncated Flow Matching that warm-starts denoising across layers, enabling accurate actions with substantially fewer effective denoising iterations. Across simulation benchmarks (LIBERO, VLABench) and real robots (Franka, AgiBot), A1 achieves state-of-the-art success rates while significantly reducing inference cost (e.g., up to 72% lower per-episode latency for flow-matching inference and up to 76.6% backbone computation reduction with minor performance degradation). On RoboChallenge, A1 achieves an average success rate of 29.00%, outperforming baselines including pi0(28.33%), X-VLA (21.33%), and RDT-1B (15.00%).
Abstract:Human understanding of video dynamics is typically grounded in a structured mental representation of entities, actions, and temporal relations, rather than relying solely on immediate deductive reasoning. In contrast, existing Video-LLMs largely depend on unstructured video reasoning, where critical visual evidence is embedded in verbose textual descriptions and temporal causality is often weakly modeled. This leads to inefficient processes and fragile causal inference. To bridge this cognitive gap, we propose constructing a compact representation of salient events and their causal relationships, which we name Structured Event Facts, prior to the reasoning stage. This structured prior serves as an explicit constraint to promote concise and causally grounded reasoning, while also making intermediate evidence easier to verify. To effectively train models on such structured facts, we introduce CausalFact-60K and a four-stage training pipeline comprising facts alignment, format warm-start, thinking warm-start, and reinforcement learning-based post-training. During RL stage, we find that this framework introduces competing objectives, as structural completeness and causal fidelity must be balanced against reasoning length, making it difficult to optimize. We address this challenge by formulating the optimization as a Multi-Objective Reinforcement Learning (MORL) problem and explicitly optimizing toward the Pareto-Frontier to balance these trade-offs. As a result, we introduce Factum-4B, which yields more reliable reasoning and delivers stronger performance on challenging video understanding tasks requiring fine-grained temporal inference.
Abstract:Spatial reasoning focuses on locating target objects based on spatial relations in 3D scenes, which plays a crucial role in developing intelligent embodied agents. Due to the limited availability of 3D scene-language paired data, it is challenging to train models with strong reasoning ability from scratch. Previous approaches have attempted to inject 3D scene representations into the input space of Large Language Models (LLMs) and leverage the pretrained comprehension and reasoning abilities for spatial reasoning. However, models encoding absolute positions struggle to extract spatial relations from prematurely fused features, while methods explicitly encoding all spatial relations (which is quadratic in the number of objects) as input tokens suffer from poor scalability. To address these limitations, we propose QuatRoPE, a novel positional embedding method with an input length that is linear to the number of objects, and explicitly calculates pairwise spatial relations through the dot product in attention layers. QuatRoPE's holistic vector encoding of 3D coordinates guarantees a high degree of spatial consistency, maintaining fidelity to the scene's geometric integrity. Additionally, we introduce the Isolated Gated RoPE Extension (IGRE), which effectively limits QuatRoPE's influence to object-related tokens, thereby minimizing interference with the LLM's existing positional embeddings and maintaining the LLM's original capabilities. Extensive experiments demonstrate the effectiveness of our approaches. The code and data are available at https://github.com/oceanflowlab/QuatRoPE.
Abstract:The prosperity of Multimodal Large Language Models (MLLMs) has stimulated the demand for video reasoning segmentation, which aims to segment video objects based on human instructions. Previous studies rely on unidirectional and implicit text-trajectory alignment, which struggles with trajectory perception when faced with severe video dynamics. In this work, we propose TrajSeg, a simple and unified framework built upon MLLMs. Concretely, we introduce bidirectional text-trajectory alignment, where MLLMs accept grounding-intended (text-to-trajectory) and captioning-intended (trajectory-to-text) instructions. This way, MLLMs can benefit from enhanced correspondence and better perceive object trajectories in videos. The mask generation from trajectories is achieved via a frame-level content integration (FCI) module and a unified mask decoder. The former adapts the MLLM-parsed trajectory-level token to frame-specific information. The latter unifies segmentation for all frames into a single structure, enabling the proposed framework to be simplified and end-to-end trainable. Extensive experiments on referring and reasoning video segmentation datasets demonstrate the effectiveness of TrajSeg, which outperforms all video reasoning segmentation methods on all metrics. The code will be publicly available at https://github.com/haodi19/TrajSeg.
Abstract:Referring video object segmentation (RVOS) has recently generated great popularity in computer vision due to its widespread applications. Existing RVOS setting contains elaborately trimmed videos, with text-referred objects always appearing in all frames, which however fail to fully reflect the realistic challenges of this task. This simplified setting requires RVOS methods to only predict where objects, with no need to show when the objects appear. In this work, we introduce a new setting towards in-the-wild RVOS. To this end, we collect a new benchmark dataset using Youtube Untrimmed videos for RVOS - YoURVOS, which contains 1,120 in-the-wild videos with 7 times more duration and scenes than existing datasets. Our new benchmark challenges RVOS methods to show not only where but also when objects appear in videos. To set a baseline, we propose Object-level Multimodal TransFormers (OMFormer) to tackle the challenges, which are characterized by encoding object-level multimodal interactions for efficient and global spatial-temporal localisation. We demonstrate that previous VOS methods struggle on our YoURVOS benchmark, especially with the increase of target-absent frames, while our OMFormer consistently performs well. Our YoURVOS dataset offers an imperative benchmark, which will push forward the advancement of RVOS methods for practical applications.